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GoblinKnife › 5e rules

Fifth-edition rules, with real dice

GoblinKnife is compatible with fifth edition. It plays by the 2024 rules in the System Reference Document 5.2, and a rules engine, not the AI, applies them.

Rolls from the rules engine, in a fight from the demo

Carlo · Fire Bolt → Stair jailer 1
18+ 5 =23
Hit

Damage 1d10: 5 fire.

Stair jailer 2 · Dexterity saving throw (Sister Isse’s Sacred Flame) · DC 13
16+ 2 =18
Success

No damage.

Hilde · Greataxe damage → Stair jailer 2
11+ 5 =16
16 slashing

Rage +2. Savage Attacker: the damage dice rolled twice (10, 11), the higher kept.

What the engine handles

The AI game master describes the results. It never computes a number itself, and it can’t change one.

Every roll on the table

Each roll appears in the chat as a card: who rolled, what for, the die, the bonus, the target and the outcome. Roll your own checks with a tap, or let the game roll for you.

Character options

Every class, species and background in the SRD 5.2: 12 classes, each with its SRD subclass, 9 species and 4 backgrounds with their origin feats. Roll your ability scores (4d6, drop the lowest) or let the game fill them in. Every pick is checked against the rules, and an illegal one comes back with legal alternatives.

Levels

Today the engine fully automates levels 1 to 4. Campaigns use milestone levelling: The Seventh Waking takes you from level 1 to 3. When you level up, you make your choices on the character sheet.

Zones instead of a grid

Combat is theatre of the mind, organised into zones such as the stairs, the cells or the far side of the gate. There’s no map to manage on a phone.

House rules, per campaign

Like a game master at a real table, each campaign chooses its own options: how hit points are gained, which rest rules apply, how critical hits work, and whether your character gets a second chance.

The fine print

GoblinKnife is an independent game, not affiliated with or endorsed by Wizards of the Coast. It uses the SRD 5.2 under the Creative Commons Attribution 4.0 license. Its campaigns, characters and stories are original.

Play the opening now

The free demo plays the start of The Seventh Waking in your browser, in about five minutes. Its story is pre-written; the dice and the rules are real.

Play the demo

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